Showing posts with label MINECRAFTMODS. Show all posts
Showing posts with label MINECRAFTMODS. Show all posts

Minor Alchemy Mod Minecraft 1.6.2/1.6.1/1.5.2

Minor Alchemy v0.0.6.0

Change log 1.6.2

+ (API) Register items as non-repairable, non-enchantable, non-mashable, and non-cloneable. ISpecialAlchemy to allow items to have more advanced behavior.

+ Building Blocks parser to allow users to register ID/metadata as non-attributable. Syntax: minor alchemy, repair/enchant/smash/clone, id/(id:meta) Doing so will set the specified item as non-attributable and will not be able to be used by that function, provided it has a CV.

^ Enchantment Scrolls now use NBT rather than metadata. The problem with the metadata system is that any mod that adds enchantments that was loaded after Minor Alchemy would have been missed by the enchantment scrolls completely. However, when loading scrolls now, they are created in real-time and will account for all enchantments currently in the game. This does, however, all but one of your enchantment scrolls will get deleted from your game. Just give yourself the items to make a new scroll package (I don't consider this cheating since I didn't add legacy support for something that is an easy fix :)).

^ Fixed a bug for enchantment.name.level0 when re-adding an AEC to the Rejuvenator.

^ When enchanting an item in the Rejuvenator, if the item only has one valid level, that will automatically be used (to prevent things like bows with Infinity X).

^ Changed enchanted items enchantment values being added over top of the item, and instead they are now a part of the items value. This means that (although repairing an enchanted item may still be pricey) repairing an item with the Rejuvenator will result in a much more proper cost (instead of your Bow with Power X costing 116k just to repair 3 durability, it will instead cost about 634). Since the enchantments are part of the value, the real value will be different from a non-enchanted item (54 CV for non-enchanted bow, 116k+ for enchanted bow).

Minor Alchemy v0.0.4.7

Change log

1.6.1 compatibility update.

Full protection code implemented. Anyone who wants to use any of my mods in a mod pack will REQUIRE permission first. No exceptions.

Added some special new features - check the config, they are disabled by default. Just be aware, it's not like you expect.

Minor Alchemy v0.0.4.6.1

Change log

Just a quick protection change.

Authors Guff1118



This small mod gives users the ability to make an Alchemizer, transform items into Energy Containers, and then use those Energy Containers to perform various, helpful tasks in Minecraft. Such tasks include enchanting items to Level 10, repairing broken items, and even cloning existing items! All values are configurable.

Download Minor_Alchemy_0.0.6.0__MC_1.6.2_.zip

Download Minor_Alchemy_0.0.4.7__MC_1.6.1_.zip

Download Minor_Alchemy_0.0.4.6.1__MC_1.5.2_.zip
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CommandAPI Mod Minecraft 1.6.2

Many of you enjoyed the Mod function as music players and here we would like to introduce and share with you a great Minecraft Mod


This is pretty much exactly what it sounds like. An API to make it easier to add custom commands to the game. I know what you're thinking, 'it's already easy!' And you'd be right, except for the fact that those commands are op-only. You CANNOT use those commands unless you are op. This API makes it really easy to add new commands that ALL players can use.

Authors thislooksfun

Download CommandAPI_v1.0_MC-1.6.2.jar
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Aquaculture Mod 1.6.2 Update


Change log

REQUIRES KEITHYUTILS 


- Fixed overriding of iron shovel

- Added recipes for gold and diamond fishing pole


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Lantern mod Minecraft 1.5.2/1.6.2

Lantern mod This is a Minecraft mod that enhances lighting. You can obtain a cartable lantern that provides light as you move and walk.

Requires: Forge
Block and item IDs: 202, 3191 (changeable via config file)
Works in: SSP, LAN
Not tested in SMP
Have you ever thought it would be great to have carryable source of light? Well, now you can make one!
Lantern was originally made by me as part of CaveGen mod, but I decided to make it as separate mod for those who would like to have Lantern but don't like my CaveGen mod.
Note: This mod also works as plugin for my CaveGen mod. That means you can use it alone, but when you install it with CaveGen, you will be able to use Glow shard from CaveGen mod to create Lantern too.
Recipe for crafting Lantern
recipe1
Recipe for crafting Lantern with Glow Shard (only with CaveGen mod installed)
recipe2
You can carry the lantern around.
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Or place it on ground/hang it from ceiling (it requires solid block under or over itself). The Lantern will be rotated towards you when you place it down.
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Detail shot of the lantern model.
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Notes
It may happen that lantern stops emit light even if you still have it in hand - simply make a few steps and it lights back on.
If you fly with lantern equipped the light will not update as fast as you travel, resulting in occasional spots of light in your trail. These will disappear if you walk over them or you load your world again. They won't cause any trouble.

Authors _Reaper_


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Chemcraft Core Mod 1.6.2/1.5.2


Chemcraft Core is primary a library
By itself, Core does the following things
Changes Glass and Ice blocks, making them “solid”. This means
You can place torches, redstone dust, snow, levers, track, and such on them
Mobs will spawn on them
Registers a few vanilla items and blocks to the Forge Ore Dictionary
Iron Ingots; Blocks
Gold Ingots; Blocks
Emerald; Blocks
Diamond; Blocks
These are configurable. The Glass and Ice transformers can be changed individually, although the registration is all or nothing.
Installation
Install Forge build 789 or higher1
Download Chemcraft Core
Place the .jar file into the “coremods” folder. Repeat, this is a COREMOD! If you place this in the “mods” folder, it will not work.
As of 1.6.2 coremods go into the regular mods folder.
Go down to the “Chemcraft Mods” section of this post and install any number of those mods, and have fun.
1Older builds may or may not work.
Chemcraft Mods
The following mods all require Chemcraft Core.
Snowfall
More Backpacks
Securecraft
Chemcraft Compatibility
Geocraft
In Progress Mods
These mods aren’t ready for release yet, but they are being planed or are in development.
Liquid Fuels
Robocraft
(Links will be added as soon as these mods are uploaded to this site as well)
Changes
1.4.2
Updated to Minecraft 1.6.2
Lots of changes and additions, but nothing users will notice I think.
1.4.1
Fixed annoyingly dumb problem with the .jar
1.4.0
Reorganized packages.
Changed configuration format. Configs for all Chemcraft mods will now be saved in a new folder called “Chemcraft” inside the config folder. THIS MEANS THAT IF YOU WANT TO KEEP YOUR CONFIGS YOU MUST RENAME THEM AND MOVE THEM INTO THIS FOLDER! The configs themselves are unchanged.
Wait, except that the configs for Glass and Ice transformers have been MOVED to a new config called “Transformer.cfg” in the same folder. There is a good reason for this. It’s kind of complicated, but let’s just say it might help compatibility.
Some of you might notice “Chemcraft Network” in your mods list. As far as I can find, core mods can’t also be network mods, hence the need for a mostly empty mod to handle networking things. Pay it no mind.
Even more code additions for Liquid Fuels, as well as some stuff for a new mod, Geocraft, which should be up as soon as I crush one more bug.
1.3.1
Added code the register a few vanilla items to the Forge Ore Dictionary. These include Diamond, Emerald, Gold, Iron, and all the block forms of these. *Mostly only useful if you use More Backpacks. Can be disabled in the config.
Added some other code used by More Backpacks, mostly for scripts.
More code for Liquid Fuels.
Update only effects More Backpacks.
1.3.0
Lots more code for the new Liquid Fuels. Lots more to do.
A few other tweaks and changes.
1.2.0
Made Glass and Ice solid change configurable. Default is true.
Absorbed more code from More Backpacks as well as adding more for a new mod in development.
1.1.0
A few code additions and changes to account for a new mod: Securecraft
Updating is only needed if you want Securecraft.
1.0.0
Initial release!

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